The crew learns of an “iron citadel” that lies in the ruins of the Star Crater Isle from a drunken man imprisoned for public disorder on Dragon Spine. Sam acquires a new “friend,” a tiny demon that whispers from within his ear. The party joins up with the drunkard Samar, and he leads them to a room which turns out to be the front porch for a gateway into hell. At least that’s Sam’s best guess of where the gateway leads. Much fun and mayhem fighting a hellish iron man with fire for a soul.