Sundered Skies over Boston

Salvage Mission

The heroes were hired to salvage a wreck which went went missing several years ago in the Shattered City outside Gateway. The father of the ship’s captain, a merchant named Tomas Hawke, hopes to recover the bodily remains of his son, Allon; the heroes get $1000 and can keep anything else they find. The characters were forced (by time constraints) to turn back before completing the task.

Present: Tewhill’s Ragniir, Jacob’s Lotlhmoq, Diana’s Zmei, Howard’s Sam, and Raimondas’ Horludai.

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Salvage Mission 2

Daramis joined the group in Gateway, but Lotlhmoq and Zmei, who were both badly affrighted, were not available. This time the group was successful, managing to defeat a hideous demon puppeteer and salvage the wreck wholesale. During the return voyage, the mad god Lightbringer appeared to them and gave the group a quest to perform, lest the Sundered Skies be destroyed.

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Gateway Misadventures

Reunited with Lotlhmoq and Zmei, the group kicked around in Gateway. Sam and Daramis both ran into old acquaintances (Weasel McPhee and Jaques D’Albertis, respectively). And, in the market, several people in the group spotted an old Wanted poster with Lotlhmoq’s name on it. The group was hired by Tomas Hawke to protect him from an attack he was anticipating, at a price of 1 cannon (now) and 1000 cogs to be paid after the attack. In this effort they were surprisingly successful, managing to capture the prominent pirate captain Palmstorm, but only after the office and record room were set ablaze.

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Gunrunners

The group ran guns for the Boughbreakers, arranged through Lotlhmoq’s connections. Horludai’s credentials got the group past harbor security in Heartland, and Daramis came up with a clever plan to smuggle the arms shipment ashore by pretending to purchase a case of elven potions and then rejecting the shipment, sending the crate back full of weapons. This worked swimmingly, but when the suspiciously heavy “empty” crate arrived on board, it turned out to have three Wilding slaves inside. Lotlhmoq’s contact begged the group to smuggle them to Timber and the group agreed, after some hesitation. The session ended after the group returned to Gateway, en route to Timber, with plaudits going to Ragniir, whose piloting saw the group through two encounters without a drop of blood shed by the heroes. Next session begins with the long and usually perilous journey to Timber.

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A Sure Thing

After seeing the wildings safely to Timber, the group ran into SkyFander MacZinn a shady figure looking for some “Rowdies” for what he claimed was “a sure thing.” MacZinn had word that Pegleg MacGuinty and his band of hearties had all fallen badly ill. MacZinn had earth from MacGuinty’s island hideout, and was willing to cut the heroes in for equal shares of MacGuinty’s hoard, fabled to be among the largest in the Skies. MacZinn turned out to be himself a Sky Pirate, a former member of MacGuinty’s crew, but our heroes saw through his trechery and tied him up in the hold. Nonetheless, the “sure thing” on MacGuinty’s island turned out to be an island populated with 15 Glowmad pirates and one pig. To make matters worse, it turned out that MacGuinty didn’t keep his hoard on the island; at day’s end, the heroes had only a gnomic clue, a scrap of parchment labelled “Stored away against hunger” and filled with a few dirty crackers.

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MacGuinty's Hoard

The heroes cracked the code, realizing that the dirt on the crackers was earth from another island where MacGuinty had presumably cached his hoard. That island turned out to be Sheltersky Isle, the site of a religious order of Manuntics. MacGuinty had been coming to the island once yearly to stash iron bars in its chapel. The heroes reached an accommodation with the order’s leader, Elshanta the Grave, taking a few bars in exchange for revealing the order’s wealth.

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The Bone Queen

Returning to Gateway, the heroes looked up Joseth Truthsayer and took him up on his proposal. He gave them potions which disguised them as undead, and they took up roles on the Bone Queen’s flagship, Soulflame.

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Bone Queen II

The heroes fought their way through the mummified dragon’s innards to find its soul, which powered the ship’s engines. Loosing that soul from bondage led to the ship’s rapid disintegration. The heroes only narrowly escaped on a skysloop.

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In Shadowhaven

During the trip back to Gateway, the heroes were accosted by a courier being pursued by glowmad pirates. They took him aboard and decided to escort him all the way to Shadowhaven, where the Trade Council would pay handsomely for his safe passage. Once there, they declined to join a military expedition to rescue Plenty, where food stores were said to be under threat from widespread demonic possession. While in port in Shadowhaven, Lotlhmoq looked up his old landlord Madame LaFarge and his former neighbors Sebu Sut and her daughter Quincy. Meanwhile, Zmei spotted a Shepherd who was holding a group of wildings captive. She and Horludai confronted the Shepherd, one Quorn, and, with the help of the returning Horludai, killed him and set the wildings free.

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Sebu Sut and Slippery Pete

Meanwhile, Sam hooked up with his childhood friend, Slippery Pete, for a night out on the town. Pete knew of a gambling game in the wealthy district where they might parlay Sam’s 900 cog stake into something more massive. The game went well for Sam at the very end, but not before he was recognized by “Slim Profit” MacGee, an orc bodyguard from the underworld who undoubtedly knew all about the price that Fat Tony had put on Sam’s head.

Just as the group was weighing anchor to return to Gateway, Sebu Sut came running up to the dock, calling Lotlhmoq’s name. Her daughter Quincy had been kidnapped. So Lotlhmoq remained behind in Shadowhaven while the rest of the crew embarked for Gateway. By the end of the first night he’d identified her kidnapper as a tall, one-eyed glowborn, with a vertical scar running down through his right eye. The kidnapper had left for Dragonspine, so Lotlhmoq purchased passage for himself and Sebu Sut aboard a fast ship. They were overtaken by pirates, but Lotlhmoq managed to bribe the pirate captain.

Arriving in Gateway, Zmei was disappointed to find Jesche and Jarle unwilling to take the Wilding captives off her hands. Ragnirr meanwhile pursued his fortune in Gateway high society, placing honorably in a regatta and pursuing an alliance with Mathilda, the aging daughter of one of the leading merchant houses.

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